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  • Colonization Games Online Free
    카테고리 없음 2021. 2. 27. 08:25


    GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers. All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy. What is GOG.com about? Sid Meier's Colonization is a strategy game which puts you in the role of Viceroy of the New World. You are sent by your King and country to establish colonies in the newly-discovered Americas that lie to the west.

    Sid Meier's Colonization
    Developer(s)MicroProse
    Publisher(s)MicroProse
    Designer(s)Jeffery L. Briggs
    Douglas Kaufman
    Sid Meier
    Brian Reynolds
    Programmer(s)Brian Reynolds
    Artist(s)Barbara D. Bents
    Composer(s)
    SeriesCivilization
    Platform(s)DOS, Amiga, Windows, Macintosh
    Release1994 (DOS)
    1995 (ports)
    Genre(s)Turn-based strategy
    Mode(s)Single player

    Sid Meier's Colonization is a computer game by Brian Reynolds and Sid Meier released by MicroProse in 1994. It is a turn-basedstrategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850. It was originally released for DOS, and later ported to Windows 3.1 (1995), the Amiga (1995), and Macintosh (1995).[citation needed] American video game publisherTommo purchased the rights to this game in 2015 and digitally published it through their Retroism brand.[1]

    World Colonization Game

    World colonization game

    Colonization is much like a more developed version of Sid Meier's previous game Civilization (1991) in visual design and handling, but the two have marked differences in gameplay. Instead of forging a nation from nothing, the player manages the cross-Atlantic expansion of an established one in the service of the Crown. As the colonies become more self-sufficient their subservience shifts from boon towards bane, and to win the player must ultimately declare independence and defeat the Royal Expeditionary Force in battle.[2]

    Gameplay[edit]

    The main map (DOS version)
    A colony producing furs, tobacco, coats, and cigars, among other things (DOS version)

    The game begins in 1492. The player controls the colonial forces of either England, France, The Netherlands, or Spain; the other powers are then played by the computer. Each nation has unique abilities that favor certain strategies. There is a choice between a historical map (America) or a randomly generated map (the New World), and players may also construct their own map with the included scenario editor.

    The journey begins with a ship and two units arriving at the new world; as the ship moves into the unknown, the map is revealed. Subsequently, the player makes landfall, explores the New World, meets the indigenous Indians, builds colonies and buildings, and improves and works the surrounding land. The ship can return to Europe to collect more colonists and sell items.

    The colonists can work the immediate land around the colony. Different map squares can yield different resources; for instance, most squares can produce food, while only forests can yield lumber. Harvested resources from the land, such as cotton or tobacco, can be manufactured and converted into commodities, such as cloth and cigars, and either used or sold. The prices of commodities in Europe fluctuate depending upon supply and demand. With money, the player is able to buy goods, fund faster building construction, recruit new colonists, or buy ships and artillery. The king may at different times raise colonial taxes to pay for a war taking place in Europe.

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    The player is also required to protect their colonies from potential invasion by equipping and stationing soldiers. Moreover, the player manages their citizens, educating them in various skills to increase their productivity in areas such as farming, gathering of resources, or manufacturing.

    Players may send missionaries into Indian villages to convert them to Christianity. The Indians may accept and convert, or they may refuse and burn the missionary at the stake. If another colonial power has already established a mission in a village, a missionary may attempt to denounce them as heretics with an equal 50/50 chance of success or failure.

    When waging war, the player has a basic colonial army consisting of militiamen, artillery, cavalry, and ships. Weapons and soldiers can be purchased from Europe, however to win independence, the player will need to develop an indigenous armaments industry. Indians will initially only have braves and no horses or guns; over time they may obtain them via trade or defeating colonial forces in battle. Guns and horses must be available in a colony to equip citizens and turn them into soldiers. If a colonial power captures a colony, it will remain in their possession unless it is retaken by force. Indians will destroy a colony if they capture it.

    Colonies are preferably put on the coast, although they can be built inland, the player must build wagons to transport goods between colonies. In addition, wagons are necessary to trade with inland Indian villages. Goods may be sold to rival colonial powers, sent back to Europe for sale, or sold to Indian villages.

    Colonists come in four types. The first is the basic free citizen, who has no particular skills but may be assigned to any job. If a citizen performs the same job for a certain length of time, the game will upgrade him to a specialist in that particular job. The second is the indentured servant. He is suitable for performing unskilled labor, but less productive at skilled trades. With enough time at a particular job, he may become a free citizen. The third is the petty criminal. Like the indentured servant, petty criminals are only useful for unskilled labor. Petty criminals can eventually become free citizens through military service. If they survive enough battles eventually they are promoted to indentured servant followed eventually by free citizen. All free citizens can become veterans by winning enough battles.

    Citizens may also travel to an Indian village and learn a skill from the natives such as tobacco farming. The Indians will not permit petty criminals to live among them, but will teach free citizens and indentured servants. In addition, missionaries may convert Indians to Christianity and convince them to live in the player's towns, where they will be functionally similar to an indentured servant (i.e. good at unskilled labor, poor at skilled trades).

    Specialists are citizens who are trained and skilled at a specific profession. These can either be free citizens or indentured servants who learned the profession through time, by visiting an Indian village, or they can be pre-existing specialists (obtained via European immigration). Some professions, for example growing cotton, sugar and tobacco, can only be learned in the colony, and are unknown in Europe. Eventually the player can build schoolhouses where they can teach their citizens to become specialists in specific professions. The player may at any time unassign a specialist and turn him back into an ordinary free citizen.

    Horses can be imported from Europe. If any colony has two or more horses, they will breed up to a maximum number. An unskilled colonist (including a petty criminal) who enters a neutral or friendly Indian village on horseback may (rarely) be killed, may be given a gift, or may be promoted to be a specialist scout. Scouts have a better chance to meet with a favorable reaction when entering a village, and an improved chance of discovering a fabled 'Fountain of Youth' when investigating ancient ruins; which will provoke a sudden influx of potential colonists of all types to the player's European port. Further, mounted soldiers are more effective and have a better survival rate than dismounted infantry.

    Each colonial power has certain bonuses that make them unique and different from each other. Aside from European colonial powers, the NPC powers include eight Native American tribes, in four main categories. Each Native American settlement can convert one regular colonist into a specialist. More advanced tribes (Incas and Aztecs) live in larger cities. Analogous to 'Wonders of the World' in the Civilization series of games, social and industrial advances are achieved by the addition of 'Founding Fathers' to the 'Continental Congress', which are gained by generating a sufficient number of 'Liberty Bells' through the colonial pride of settlers. These are all named after real historical figures, such as Francisco Vásquez de Coronado and Pocahontas.[citation needed]

    One main driving impulse in Colonization is the harvesting of natural resources, such as lumber (for building), ore (for manufacturing), and food (for population growth). Squares on the map have basic values of resource output (depending on the type of terrain and if a river runs through it), but certain 'prime' squares have double or higher output values.

    The ultimate goal of the game is declaring independence from the mother country. When the player is producing sufficient Liberty Bells, he may choose to declare independence. He then has to defeat most of the King's army to win, which is not an easy task as the royal army and navy are usually more powerful than the player's colonial forces. Other colonial powers may help with the enterprise, analogous to the French intervention in the American Revolutionary War.

    Development[edit]

    Adobe premiere pro subtitles. Computer Gaming World's 'The Rumor Bag' column reported in April 1994 that 'MicroProse is working on a game like Sid Meier's Civilization that covers the Age of Colonization'.[3]

    Free Online Space Colonization Games

    GOG.com released an emulated version for Microsoft Windows, Linux and Mac OS X in 2012.[4]

    Reception[edit]

    Reception
    Review scores
    PublicationScore
    CGW[6]
    Next Generation[7]
    PC Gamer (US)85%[5]

    Sales of Sid Meier's Colonization surpassed 350,000 copies by September 1997.[8]

    In 1996, Colonization was ranked the fourth best game of all time by Amiga Power.[9] It was named the 52nd best computer game ever by PC Gamer UK in 1997.[10]

    Next Generation stated that 'MPS Labs borrowed heavily from classic hits of the past to create a surprisingly addictive title with a flavor all its own.'[7]

    Remakes[edit]

    FreeCol released in 2003, is an open-source and fan-maderemake of Colonization.[11][12] It is under continued development.

    The 2008 release Civilization IV: Colonization is a Firaxis remake of the original Colonization for Microsoft Windows. It uses the upgraded Civilization IV engine and features the original gameplay, 3D graphics, an updated AI, and multiplayer support.

    References[edit]

    1. ^'Purchase Agreement between Atari, Inc. and Rebellion Developments, Stardock & Tommo'(PDF). BMC Group. 2013-07-22.
    2. ^'Colonization, Sid Meier's'. GOG.com.
    3. ^Swyfte, George Bernard (April 1994). 'Pot Of Hops'. The Rumor Bag. Computer Gaming World. p. 186.
    4. ^'Release: Sid Meier's Colonization'. GOG.com. CD Projekt. May 30, 2012. Retrieved February 26, 2019.
    5. ^Meredith, Gary (January 1995). 'Sid Meier's Colonization'. PC Gamer US. Archived from the original on February 26, 2000.
    6. ^Black, Randall (December 1994). 'Toiling for Lady Liberty'. Computer Gaming World (125): 304, 306, 307, 309, 310.Italic or bold markup not allowed in: |journal= (help)
    7. ^ abStaff (January 1995). 'Rating; Colonization'. Next Generation (1): 94.
    8. ^'Microprose Ships Conquer the Skies and Conquer the World, Two Compilations of Top-Selling, Award-Winning Simulation and Strategy Games' (Press release). Alameda, California: Microprose. September 16, 1997. Archived from the original on January 20, 1998.
    9. ^Amiga Power magazine issue 64, Future Publishing, August 1996.
    10. ^Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). 'The PC Gamer Top 100'. PC Gamer UK (45): 51–83.
    11. ^Get Ur FreeCol by Alec Meer on Rock, Paper, Shotgun'it’s an remarkable accomplishment, and I’m very glad it’s out there. [..] FreeCol, though, is here right now, it’s free, it’s stable, it’s pretty much feature-complete and unlike its parent it has multiplayer' (June 12, 2008)
    12. ^A Brief History Of Modern Retro by Alec Meer on Rock, Paper, Shotgun'You may be better off with the open source fan remake, FreeCol.' (March 01, 2010)

    External links[edit]

    • Colonization at MobyGames
    Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sid_Meier%27s_Colonization&oldid=919885734'

    UPDATED: We’ve added Civilization: Beyond Earth into this list.

    Set in the distant future, players will take to the stars and explore an alien planet—a new home for humanity—in Civilization: Beyond Earth. It’s one chapter of the Civilization franchise you don’t want to miss.

    Original article continued.

    The vastness of space has inspired countless minds to imagine worlds beyond our world, on planets like—and unlike—the one we live on, where the presence of life is in question, or imagined as something so otherworldly that they can only live in fiction and dreams.

    A few few of these minds have attempted to imagine what it would be like for us to encounter beings from space—aliens, if you will, in the far-flung future of humanity when space travel is no longer a distant possibility, but an every day reality.

    To that end, there are games in which players are urged to take on the roles of spacefaring humans, or those of other races who come into contact with humanity’s finest. This article serves to showcase ten of the best strategy games that tackle the subject of space either beyond our planet, or right here at home, where aliens may simply see fit to invade—just as they’ve done so in the realm of our imagination.

    Civilization: Beyond Earth

    Civilization: Beyond Earth is one of the best space-themed strategy games of all time. The various factions and Affinities will ensure multiple, robust playthroughs, each presenting unique scenarios that will encourage the player to strategize in challenging new ways with each file.

    Homeworld

    Few real time strategy games contain the uniqueness offered by Homeworld. Even with gameplay that plays out in three dimensions and being the first RTS of its kind, it is the singularly well written narrative and accompanying gameplay mechanics that make it a memorable experience.

    Guitar hero ps3 games. Amazon.com: guitar hero ps3 games. Skip to main content. Try Prime All Go Search EN Hello, Sign in Account & Lists Sign in Account & Lists Orders Try Prime. Guitar Hero PlayStation 3. Showing 29 of 29 results that match your query. Search Product Result. Guitar Hero World Tour GHWT Guitar Strummer Switch Repair Kit (2 Strum Switches) XBOX 360 PS2 PS3 Wii. Guitar Hero: Live for PlayStation 3 (Game ONLY) PS3 (Refurbished) Product Image.

    As you start the game, you can choose to play as either the Kushan or Taiidan fleets, both of whom seek out the planet of Hiigara, the ancient homeworld of both species. The planet from which you emerge is soon destroyed and your only choice is to venture far across the galaxy to find sanctuary at your destination. Along the way, you meet enigmatic alien races that either seek to help, or hinder your journey and uncover the mysteries of your species’ past.

    Fans of Battlestar Galactica will feel right at home with Homeworld in both its setting and frantic space combat.

    Alpha Centauri

    Released in 1999, Alpha Centauri is a thinking person’s strategy game. Melding Civilization with the depth of subjects like philosophy, geopolitics and the customization of Master of Orion 2, Alpha Centauri is aeons better than its earthbound predecessor.

    Alpha Centauri takes place in the Civilization universe after the advent of the Space Race victory in Civilization II, in which a shuttle travels to the distant solar system of Alpha Centauri to colonize the planet Chiron. Precursor aliens conducted experiments on the planet, leaving behind remnants of their civilization in the form of monoliths much akin to those in Stanley Kubrick’s 2001: A Space Odyssey. During transit to the planet, the colonists split up into seven different ideological factions that serve as the game’s civilizations. The player must choose one of the factions to lead it to dominance of Chiron and uncover the planet’s secrets.

    Starcraft

    Starcraft is easily one of the most well known games ever made. With its popularity as a video game unsurpassed, it has become one of the biggest athletic phenomenons in Korea, which regularly broadcasts live matches across three separate TV channels for millions of viewers.

    Though its single player campaign is memorable for its events, the heart of Starcraft lies within its multiplayer mode, which has been played by millions of players worldwide. Players choose between three unique races to play as: the bug-like Zerg; the alien Protoss; and the human Terrans, and engage in online skirmishes.

    No other RTS, not even Blizzard’s own Warcraft III has managed to surpass the competitive balance of Starcraft.

    Starcraft 2: Wings of Liberty

    Sequel to the best known RTS of all time, Starcraft II is a strong contender for being one of the best real time strategy games ever made. With a lengthy single player campaign and an equally strong multiplayer mode, Starcraft II plans to take the competitive edge of Starcraft to the next level with its revamped Battle.net matchmaking service and forthcoming expansion packs.

    Taking off after the events of the original Starcraft, players take on the role of Terran hero Jim Raynor as he seeks to liberate his fellow humans from the iron grip of the autocratic Terran Dominion. He meets up with old friends like the protoss Zeratul and makes new ones to aid him in the rebellion. He also learns that his love interest Kerrigan has plans of her own as the queen of the Zerg.

    X3: Reunion

    Regarded as one of the most complicated games ever made, X3: The Reunion is part of the ongoing X Universe. Although designed as an open ended space trading game, X3 features lots of strategy , players are dropped right into the cockpit of a ship and are tasked to building a corporate empire that extends towards the far ends of the galaxy.

    Although players can opt out of the game’s strategic aspects to engage in its plot, the heart of X3 remains in its open ended setting and market driven economy.

    Master of Orion 2

    Designed as a 4X turn-based strategy game (explore, expand, exploit and exterminate), Master of Orion 2 is one of the genre’s finest titles. Noted for its complex gameplay, Master of Orion 2 places its emphasis on the development of an alien civilization, through economic, technological and social development.

    Players can choose between various predetermined races or design their very own race with a set of strengths and weaknesses. Players could even choose to design their own warships based on the technology they researched. All of these choices allowed for an extremely complicated game. Although complex, it always remained accessible through its well designed systems.

    Sins of a Solar Empire

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    Sins of a Solar Empire is a real time strategy game that incorporates some aspects of the 4X genre. Featuring a scale larger than any other strategy game, Sins plays out in a 3D web of planets and other celestial objects where various space civilizations compete over dominance of a multitude of solar systems spanning several galaxies, linked together by wormholes.

    Most of the game’s social and technological aspects are simplified in contrast to Master of Orion 2 as the game places a heavier emphasis on its real time combat. The game is best played with a group of friends over many hours, and sessions can be saved to be resumed at a later date.

    Galactic Civilizations 2

    Sequel to the first Galactic Civilizations, GC2 is its superior in every way. As with other 4X games, your job is to dominate the galaxy planet by planet, through force, diplomacy, culture or technology. GC2 is highly notable for its AI, which plays according to the game’s rules and poses a challenge to the player without cheating. It may surprise you to know that even the best strategy games out there give the AI a competitive edge.

    It may also surprise you to know that Galactic Civilizations 2’s backstory is based on a series of short stories written by its creator, Brad Wardell. While it’s not exactly the most original setting, it provides an interesting backdrop for a great strategy game.

    Disclosure: The author is acquaintances with Stardock CEO Brad Wardell.

    Endless Space

    Endless Space positions the player in role of an nascent space-faring civilization, and provides you with the opportunity to cultivate your space empire through a variety of ways and means that support your playstyle.

    The core of the game will be familiar to anyone who has played a 4X strategy game before. You research technology from a large, categorized tree. You manage your systems and planets with development projects. You build fleets, colonize the reaches of space, engage in diplomacy, and wage war. Endless Space boasts several features and mechanics that set it apart from its competition, and production values that rival any AAA-budget game.

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    XCOM: Enemy Unknown

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    Firaxis’s XCOM: Enemy Unknown is a true successor to the turn-based strategy game series by Microprose. XCOM: Enemy Unknown sees the invasion of our cities by an extraterrestrial force that seeks, it seems, to purge mankind from the face of the planet.

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    Players are tasked with controlling a squad of earth’s finest soldiers to take on the alien menace head-on in turn-based combat in locations ranging from dense urban environments to labyrinthine alien structures.

    Revived by the makers of Civilization, the new XCOM streamlines everything that made the original title a little annoying to play through and improves upon all of its best qualities for a modern, turn-based strategy game that’s like no other.

    If you’ve yet to be convinced, be sure to read the five reasons you should play XCOM: Enemy Unknown.





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